Quick Answer: How Do Games Use Chinese Mythology?
Video games can adapt a classical novel, rework a mythic episode or combine cultural influences in an original world. These approaches produce different relationships to their sources:
- A literary world can become a new action adventure with altered narrative framing.[1]
- The same novel can also inspire a cooperative platform game.[2]
- An older myth can supply a loose story framework for a new playable hero.[3]
- Mythology and religious imagery can be combined with science fiction rather than retold as one ancient story.[4]
A recognizable name or image is a starting point for investigation. It does not make every quest, power or character relationship part of an inherited tradition.

For a player, the most useful question is often specific: “Where did this detail come from?” That might lead to a text, a creator’s explanation or a visual reference. It is more informative than asking whether an entire game is simply “accurate Chinese mythology.”
Different Kinds of Source Material
Journey to the West (西游记, Xīyóu Jì) is a sixteenth-century novel, with fantasy, satire and a Buddhist scripture pilgrimage among its defining features. Its Monkey King, Sun Wukong (孙悟空, Sūn Wùkōng), belongs to that literary world.[5] Calling its modern adaptations mythological is useful, but should not erase the fact that a novel is a particular kind of source.
An older textual example appears in chapter 6 of the Huainanzi (淮南子, Huáinánzǐ). In a world damaged by catastrophe, Nuwa (女娲, Nǚwā) smelts stones of five colors to mend the sky and restores the world’s supports.[6] This passage supplies a concrete place to begin investigating the sky-mending story.
A game may draw on such a passage, a later telling or a combination of sources. Keep the distinction between a specific text and the broader body of stories around a figure. If two accounts differ, identify the version before deciding that one is a simple mistake.
Four Games, Four Adaptation Approaches
These released works show contrasting creative approaches, not an exhaustive catalogue or a ranking. Their years identify the original game or, where specified, its expansion.
| Work | Source relationship | What changes for the player |
|---|---|---|
| Black Myth: Wukong (黑神话:悟空, Hēi Shénhuà: Wùkōng), 2024 | An action role-playing game based on Journey to the West | A figure called the Destined One explores a reworked story through combat, spells and transformations.[1] |
| Unruly Heroes (非常英雄, Fēicháng Yīngxióng), 2019 | A platform adventure inspired by the same novel | Four heroes pursue scattered pieces of a sacred scroll; the game supports solo and cooperative approaches.[2] |
| Immortals Fenyx Rising—Myths of the Eastern Realm, 2021 expansion | A separate story loosely based on Nuwa mending the heavens | A new hero, Ku, helps Nuwa in a world built around exploration, combat and puzzles.[3] |
| Nine Sols (九日, Jiǔ Rì), 2024 | An original fantasy setting combining cultural and speculative influences | A hand-drawn action-platform adventure follows a revenge quest within an imagined world.[4][7] |
The two novel-based games are a useful first comparison: shared source material does not dictate camera perspective, tone, player role or how progress works. The detailed guide to Black Myth Wukong’s cultural sources follows one of those adaptations more closely.
What Changes When a Story Becomes Playable
A narrated power must become something a game can represent and organize. In Black Myth: Wukong, staff techniques, transformations and spells are part of the action system.[1] The cultural reference and the design question are related but different: “What story features this power?” is not the same as “When can the player use it?”
A new protagonist can also change the point of entry. Myths of the Eastern Realm gives the player Ku’s role in helping Nuwa, within a story separate from the Greek-mythology campaign of its base game.[3] That arrangement makes a mythic event explorable through a particular invented adventure.
Other changes concern how people play together. Unruly Heroes turns its journey into action-platforming with several playable heroes and a cooperative option.[2] A literary group of travelers and a playable group therefore need not perform identical narrative jobs.
Look at what the player must repeatedly do. Fighting, searching, jumping and solving a puzzle can each reorganize the emphasis of an inherited story. This is a way to analyze adaptation rather than treat a game’s rules as an additional chapter of its source text.
Art and Atmosphere Have Sources Too
The references may extend beyond plot. Myths of the Eastern Realm’s creature designs draw on the Classic of Mountains and Seas (山海经, Shānhǎi Jīng), a source explicitly identified in its creators’ account of the adaptation.[8] A game can therefore use one story as its narrative frame while drawing creatures from another text.
The guide to Chinese mythical creatures offers broader cultural context. It should not be treated as a key that assigns every game creature one fixed identity: a designer can alter a form or combine influences.
Nine Sols takes another route. Its Taopunk setting combines Taoism (道教, Dàojiào), science-fiction or cyberpunk elements and East Asian mythology; its visual approach also acknowledges Japanese animation and comics.[4] These are declared influences on an invented world. They do not turn its fictional society into a description of actual religious practice.
For related storytelling labels, the Chinese fantasy genre guide distinguishes martial adventure, immortal fantasy and broader speculative worlds.
Checking a Reference Without Expecting One Canon
Separate three questions when a detail catches your attention: what the older source says, which version the creator selected and what the game adds. A creator interview is particularly valuable for the second question. It explains a design decision, while the historical or literary claim still needs its own evidence.
The Eastern Realm team, for instance, describes choosing the Nuwa episode as an adaptable frame and taking liberties with relationships among its figures.[8] That explains an approach to writing. Reading a particular older passage, such as the Huainanzi account, provides a separate comparison point.
You need not resolve an entire mythological tradition before enjoying a game. Trace one name, creature or episode first. Note its source and the changes you can actually identify, leaving uncertain connections open rather than assigning an ancient origin to every attractive detail.
FAQs About Chinese Mythology in Video Games
Is every Chinese fantasy game based on one ancient book?
No. These examples include novel adaptations, a reworked mythic episode and an original setting with several cultural influences. Identify the particular work’s source relationship before looking for a single underlying text.[1][3][4]
Does a game mechanic explain a religious teaching?
Not by itself. A playable power or fictional ritual is designed for that game. To investigate an actual teaching or practice, use evidence about the relevant tradition rather than infer it from the mechanic.
Is Myths of the Eastern Realm the same story as the base game?
No. It is an expansion with a separate Chinese-mythology storyline and a new hero, rather than a continuation of the base campaign’s Greek-mythology story.[3]
Can two games use the same novel very differently?
Yes. Black Myth: Wukong and Unruly Heroes both draw on Journey to the West, while using different forms of action, player roles and narrative construction.[1][2]
出典
[1] Game Science. Black Myth: Wukong—official description
[2] Magic Design Studios. Unruly Heroes—official game description
[3] Mikel Reparaz, Ubisoft. Myths of the Eastern Realm introduces a separate Chinese-mythology adventure
[4] Red Candle Games. Nine Sols—creator’s introduction to its setting and influences
[5] University of Chicago Press. The Journey to the West, translated by Anthony C. Yu
[6] Huainanzi. Chapter 6, original Chinese text
[7] Red Candle Games. Nine Sols—release and game description
[8] Daniel O’Connor, creator interviews, Ubisoft. Exploring the Chinese myths of the Eastern Realm